quarta-feira, 12 de dezembro de 2007

RAIBOW SIX - COVERT OPERATIONS

RAIBOW SIX - COVERT OPERATIONS

Sorte, genética ou golpes do destino não bastam para fazer de você um membro da equipe Rainbow. Isso só é possível com muito esforço, planejamento e um dedo rápido no gatilho. Se conseguir reunir esses atributos, poderá integrar o esquadrão e aprender táticas autênticas dos maiores especialistas.

Como parte do treinamento, você assiste a vídeos de especialistas do contra-terrorismo. Depois, organiza seu esquadrão e testa suas recém-adquiridas habilidades em 9 níveis.

Você ganha uma fita cada vez que comprova o domínio de uma tática de combate das Forças Especiais durante as avaliações. Se demonstrar que realmente é capaz, poderá vir a ser a arma mais mortífera que a equipe Rainbow já teve.

CARACTERÍSTICAS

-9 níveis totalmente novos, com missões e táticas de jogo inéditas.

-Missões personalizáveis, com possibilidade de escolha do tipo de jogo, do mapa e do nível de dificuldade.

-Certificados de domínio das disciplinas de combate, que incluem negociação de reféns, seleção de equipamentos, análise de fotos da Inteligência e muito mais.

-Escolha das melhores armas e equipamentos para diversos tipos de operações secretas.

-Seção de bônus especial: O making of dos jogos Rainbow Six e Rogue Spear.

Requerimento do sistema
Pentium II 266 MHz ou superior,Windows 95/98

64 MB de RAM

400 MB de espaço livre em disco

Unidade de CD-ROM de velocidade 4X (8X recomendada),

Placa de som compatível com o DirectX 7 ou superior, Placa 2D compatível com o DirectX 7.0 ou superior, com capacidade para 16 bits de cor (High Color) ou placa de vídeo com no mínimo 4 MB, compatível com o Direct 3D


Raibow Six - Rogue Spear

Raibow Six - Rogue Spear


Requerimento do sistema


Pentium 266 MMX (sem placa 3D);
Pentium 233 MMX (com placa 3D);
32 MB RAM
150 MB no HD
4x CD-ROM
Windows 95/98

Dicas de trapaça


Durante o jogo pressione a tecla [ ; ] (ponto-e-vírgula) e em seguida digite:

5FINGERDISCOUNT - munição

TEAMGOD - indestrutibilidade

EXPLORE - modo "Exploração"


Rainbow Six: Raven Shield

Rainbow Six: Raven Shield

Dicas de trapaça

Durante o jogo pressione a tecla ~] (TIL) e em seguida digite um dos códigos abaixo:

RESULTADO CÓDIGO
Selecionar Nível unlock all
Invencibilidade god
Invencibilidade para a equipe godteam
Invencibilidade para os terrorristas godterro
Invencibilidade para os reféns godhostage 1
Ativar todos os modos invencíveis godall
Munição fullammo
Visão em terceira pessoa behindview [0 or 1]
Modo de vôo ghost
Andar walk
Gravar um demo do jogo demorec [filename]
Parar de gravar stopdemo
Jogar o demo indicado demoplay [filename]
Muda objetivo da missão toggleunlimitedpractice
Caminhar atravéz dos atores togglecollision
Neutralizar todos os terroristas neutralizeterro
Desarmar todas as bombas disarmbombs
Deactivate IO devices (phones, laptop, etc.) deactivateiodevice
Rescue all hostages rescutehostage
Disable morality rules disablemorality
Call all terrorists to your location callterro
Toggle player detection by terrorists playerinvisible
All terrorists surrender on sight tsurrender
Terrorists shoot wildly when they see you tsprayfire
All terrorists aim and fire at you taimedfire
All terrorists run away from you trunaway
All terrorists return to original no threat state tnothreat
See where all terrorists have spawned on map rendspot
Toggle hostage threat information togglehostagethreat
Set the hostage position (0 for standing, 1 for kneeling, 2
for prone, 3 for fetal, 4 for crouched, 5 for random
sethpos [0-5]
Reset hostages threat resetthreat
Play next hostage animation hna
Play previous hostage animation hpa
Play animation of hostage (0 for no loop, 1 for looping) hp [0 or 1]
Show field of view of all actors showfov
Show weapon direction of all actors gundirection
Show where terrorists and hostages have moved on map route
Show all routes that terrorists and hostages take routeall
Kill and remove all NPCs killthemall
Kill and remove all terrorists killterro
Kill and remove all hostages killhostage
Kill all Rainbow operatives killrainbow
Kill and remove opponents killpawns
Game modes sgi
Rainbow Six version multi-player mode rainbowskill
All enemies will attack (music) pago
Resets all cheats resetmeall
Quit game quit
Unknown getmode
Unknown rotateme
Unknown listzone

RAINBOW SIX

RAINBOW SIX


RAINBOW SIX (R6). Baseado no mais recente best-seller de Tom Clancy, Rainbow Six e o codinome de uma unidade de elite especializada no combate ao terrorismo e operações CQB (em recinto fechado). Como QUEM JÁ FOI membro de equipe do SpecOps, um jogo que enfatiza o planejamento e a execução de operações de combate ao terrorismo, isso tudo tem um atrativo óbvio.

Depois de alguns vídeos de abertura que detalham o estabelecimento das unidades Rainbow Six como resposta ao crescente terrorismo global, você pode treinar em vários percursos de obstáculos, pistas de tiro e casas de matança modeladas perfeitamente como ambientes de treinamento reais das forças de elite. Você irá levar um certo tempo para decorar os múltiplos comandos de teclado do jogo, pois o realismo e a precisão técnica dos treinamentos em R6 é impressionante, ensinando o jogador a atirar em movimento, a planejar e a trabalhar em equipe. R6 combina planejamento e ação, mas o grosso do jogo esta na fase de planejamento das missões.

Assim que uma nova campanha e selecionada, o game o leva para seu primeiro Briefing de Missão. Lá você encontrara conselheiros que rapidamente expõem a situação e estabelecem os objetivos de sua missão e tática de combate. Felizmente, algumas missões têm um plano operacional já padronizado para planejadores preguiçosos.


Após isto as equipes vão até o ponto de inserção da missão. Você joga como líder, de uma perspectiva que pode ser de primeira ou de terceira pessoa, com a equipe seguindo seus movimentos, não importando os pontos de destino. Se você morrer ou ficar incapacitado, pode mudar de personagem. Nessa altura, todo o planejamento é jogado pela janela e o sucesso depende mais das suas habilidades de tiro do que de sua aptidão de planejamento. De fato, se você é particularmente bom, pode completar algumas missões sozinho. Entretanto, isso não é muito realista. As ordens que você dá influenciam as ações das outras equipes, e você pode mudar seus modos de procedimento em qualquer ponto, clicando nos botões de Regras de Comprometimento. A fase de ação termina quando todos os objetivos da missão foram realizados ou todos os terroristas foram eliminados.

O combate é real e fluente em muitos casos, um tiro bem dado derruba um terrorista. Os personagens têm animações bem suaves, gráficos 3D realistas e sons ambiente que trabalham juntos para formar uma sensação de tensão que é oposta à sangrenta mutilação intencional de outros jogos em primeira pessoa, como QUAKE II. As opções multiplayer incluem jogo via LAN ou Internet com serviço Multiplayer gratuito.


Escolha a especialidade da sua equipe com os objetivos da missão. Se a missão pede reconhecimento, use os operadores com o melhor modo furtivo; para grampear um telefone, use operadores habilidosos em modo furtivo e em eletrônica. Selecione também um expert em demolições por equipe para derrubar portas e desarmar granadas. Use Ding Chavez como seu alter ego principal. Com as melhores habilidades de todos os operadores, ele aumentará suas chances de sobrevivëncia e, portanto, de sucesso. Use o modo Sniper e de cobertura para eliminar inimigos à distância e evitar conflitos diretos. Mantenha os tiroteios no mínimo porque são imitações fracas da coisa real. Lembre-se de descansar seus operadores após as missões, pois a fadiga irá afetar a performance deles. Na verdade, preserve seus homens planejando missões com equipes de dois homens. Mande um enquanto usa o outro como apoio. Você pode explorar a Inteligência Artificial inadequada para ganhar as missões dessa maneira.Aplique o velho ditado "mantenha as coisas simples" quando planejar os pontos de destino. Use Códigos Alpha para uma equipe, enquanto designa Códigos Bravo e Charlie para as outras equipes. Use os Códigos Delta para ações especiais, como desarmar bombas ou escoltar prisioneiros.

Requerimento do sistema

Pentium 166
Windows 95/98
16MB de RAM
100MB de espaço Iivre no disco rígido
CD-ROM 4x
Vídeo SVGA de 16 bit
Placa de som compatível com SoundBlaster 16
Modem de 28,8 para jogo via TCP/IP.
SUPORTE 3D: direct3D, nVidia RIVA, 3Dfx.
SUPORTE MultiPlayer: Modem (2 jogadores), LAN, Internet(2 a 4 jogadores), 1 CD por jogador
PUBLISHER: Red Storm Entertainment.

Dicas de Trapaça

Enquanto estiver jogando no modo Single player, pressione a tela ' (acento) para chamar o console de comando. Em seguida entre um dos códigos abaixo

CÓDIGO RESULTADO
teamgod or avatargod Modo invelcivel
5fingerdiscount Munição
turnpunchkick Jogadores 2D
1-900 Corpos enormes
meganoggin Cabeças enormes
bignoggin Cabeças enormens em todos os personagens
stumpy Personagem Stumpy
explore Liga e desliga as condiçõesde vitória
nobrainer Desabilita a Inteligência Artificial
silentbutdeadly Andar e soltar Pum
clodhopper Pés e mãos enormes
fastactionresponseteam Soltar PUM

Solução do Jogo

1º MISSÃO

Siga em frente e vá até a parte direita suba a escadinha arrombe a porta vá reto entre vire
a direita entre na porta da esquerda siga em frente entre no salão suba as escadarias e
entre na porta a esquerda entrando entre numa porta que vai estar bem na sua frente
resgate o embaixador apertando insert até que fique no modo escolta Se você estiver no
nível novato você já vai passar a fase se estiver no nível de elite volte vez do começo
aonde você entrou entre naquela porta e vai ter uma porta a esquerda entre nela e já atire
no cara que estiver mirando na cabeça da refém e vá até aonde você começou o jogo e n
uma parte vermelha vá até lá com todo a equipe e aperte q ou w ou e ou r

2º MISSÃO

Vire a esquerda e entre na entrada, vá reto, mate todos os capangas e suba a escada da
casa na sua frente, entre na porta, vire a esquerda, vá reto e entre na porta da direita,
suba as escadas, vire a direita de novo e entre na porta da esquerda pegue a refém com a
tecla insert até ficar no modo escolta e volte da onde você começou o jogo e aperte a
tecla q, w ou r.

3º MISSÃO

Suba as escadas até chegar na segunda porta entre vire a direita suba a escada entre na
segunda porta entre numa porta que vai estar do lado direito depois da primeira entre vá
até a porta da frente e entre va reto e vire na porta da direita desligue a bomba volte vez
da escadinha e abra a porta que você passou abra e suba todo o prédio entre na porta lá
da frente e entre na primeira porta a direita falo pessoal até a 4ºmissão

4º MISSÃO

Entre no condomínio vire esquerda vá reto entre na primeira porta vá reto vire a esquerda
na ultima porta desça as escadas e pegue os reféns e volte vez do começo com a sua
equipe e aperte q ou w ou e ou r.

5º MISSÃO

Entre no meio da ponte vire a direita siga os trilhos mate os terrorista pegue os reféns e
volte até aonde você começou o jogo

6º MISSÃO

Vá até a porta do lado direito desça a escada vá até a 3 porta desça escada vire a
esquerda vá reto vire a esquerda em todas as portas a que tiver com uma porta lá em cima
do lado direito é aonde está o refém pegue-o e volte tudo

7º MISSÃO

Vá reto até o final vire a direita mate todos os terrorista e o principal a o que vai estar
correndo mate todos os terroristas e vai passar

8º MISSÃO

Vá reto vire a esquerda vire a direita vá reto espere um terrorista de branco sair e mande
bala nele por que ele que é o chefe e depois divirta-se matando os palhaços

9º MISSÃO

Vá reto entre na primeira porta vá e entre na segunda vá até a porta e vire a direita vire a
direita de novo vá reto passe pelas duas porta vire a esquerda vá reto suba as escadas vá
reto vire a esquerda vá reto vire a direita entre na porta abra a outra porta vire a direita
entre na porta a direita e vire a esquerda vá reto entre na porta e mate o terrorista e vc
vai passar

10º MISSÃO

Suba a escada mete o comandante ele vai estar com a mesma roupa dos terrorista desça e
mate todos desça de novo entre na porta entre na segunda porta a direita vá reto e entre
na porta do fundo lá vá reto e entre na porta a esquerda e vire a esquerda vá reto e já
mate o terrorista e pegue a senhorita anne lang e volte vez do começo

11º MISSÃO

Vá até a árvore espere o cara entrar no fundo do lado esquerdo e vá reto entre na
abertura nos tijolos e entre na segunda porta feche a porta e desative a segurança volte e
entre na porta que você não entrou grampeie o telefone e volte vez do começo

12º MISSÃO

Desça do heliporto vire a esquerda e vá reto entre na segunda cabine desça as escadas vá
reto vire a direita e arrombe a porta vá reto vire a direita arrombe a porta e desative a
segurança volte vez do começo e entre na primeira cabine vá até o segundo andar abra a
porta vire a esquerda vá reto chegando no fim abra a maior porta do lado esquerdo e
pegue as informações volte até o heliporto e você ira passar

13º MISSÃO

Suba o morro espere os carros virem mate todos os caras menos o que vai ficar agacha
siga a estrada até chegar no canteiro de obras com toda a equipe e aperte q ou w ou e ou
r

Star Wars: Episódio I Racer

Star Wars: Episódio I Racer

Suba à cabine, prenda o cinto de segurança e experimente a pura adrenalina e emoção da seqüência de Podracing de Star Wars: Episódio I A Ameaça Fantasma. Assuma os controles como o futuro Jedi Anakin Skywalker, ou qualquer um dos mais de 20 Podracers, e sinta toda a força de dois potentes motores de jato em velocidades simuladas de até 600 mph (960 km/h). Pilote um veículo impulsionado a turbina por 8 mundos espetaculares. Enfrente lagos de metano flamejantes, ataques de Tusken Raiders, túneis antigravitacionais e muito mais numa luta eletrizante onde a opção é vencer ou morrer e todos farão qualquer coisa para atravessar a linha de chegada.


Anakin Skylwaker, o protagonista da saga Star Wars, aparece no jogo StarWars: Episódio I A Ameaça Fantasma mas o usuário não pode controlá-lo. Para viver as emoções do jovem escravo, o aprendiz de Jedi que depois se tornará o assassino cruel de voz metálica, o Darth Vader, há um outro jogo, o StarWars: Episódio I Racer, que a PI também está lançando simultaneamente com o mercado norte-americano. StarWars: Episódio I Racer é um jogo de corrida. Não, não é mais um jogo de corrida com veículos e pistas tradicionais. Os carros são os podracers e as pistas são locações de StarWars. E o que isso tem de mais? Simples: os podracers correm a quatro pés acima do solo e em velocidades simuladas de até 600 mph (960 km/h), e as disputas acontecem em cenários que vão de lagos de metano flamejantes a túneis antigravitacionais.

StarWars: Episódio I Racer é baseado numa das mas eletrizantes seqüências do filme. No cinema, são quinze minutos de frio na barriga. No jogo, são horas e horas de muita adrenalina. No filme, Anakin participa de uma corrida no deserto em busca de sua liberdade. Nenhum humano ainda venceu uma Podracing, mas Anakin tem a Força e isso irá ajudá-lo a se livrar de seu senhor, Jabba the Hutt. No jogo, será o usuário que sentirá os efeitos dos poderes malígnos do lado negro, assumindo os controles como Anakin.

O jogador pode escolher entre dúzias de diferentes podracers, cada um com um visual diferente, mas todos com duas turbinas conectadas ao cockpit e presas a um tênue raio de energia elétrica. Alguns podracers são menores e mais ágeis, mas não tão fortes quanto os maiores que, por sua vez, são mais lentos. A escolha é do jogador....Já os adversários, mais de vinte, não serão opção do jogador e usarão de muita sabotagem (StarWars: Episódio I Racer não tem armas) para derrotá-lo.

StarWars: Episódio I Racer tem mais de 20 pistas, divididas em oito mundos. A disputa começa em Tatooine, segue os circuitos dos outros planetas e termina também em Tatooine. Assim, o usuário poderá correr em uma pista montanhosa, em um pântano, em um planeta gelado repleto de cavernas e túneis etc. Cada pista reserva uma coleção de obstáculos e de desastres como, por exemplo, uma chuva de meteoros ou um ciclone. Nessas horas, os efeitos especiais ganham ainda mais força. São faíscas voando quando o podracer rela nas paredes, ondas de nuvens de poeira, peças de veículos danificados voando descontroladamente e explosões espetaculares. Tudo embalado pela trilha sonora emprestada do filme.

Caracteristicas

Reviva toda a emoção e vibração da seqüência de Podrace de Star Wars: Episódio I A Ameaça Fantasma.

Com a pós-combustão acionada, os Podracers aceleram numa velocidade simulada de 960 km por hora.

Corra numa furiosa competição contra mais de 20 adversários.

Percorra mais de 20 pistas em 8 mundos exclusivos.

Evite perigos como lagos de metano, chuvas de meteoros e Tusken Raiders.

Apresentando Jake Lloyd como a voz de Anakin Skywalker.

Espetaculares ambientes 3D (hardware 3D necessário).

Efeitos sonoros de Podracer e trilha sonora épica tirados diretamente do Episódio I.

Suporta todos os joysticks force feedback e colunas de direção compatíveis com Direct 3D.

Suporte para multijogador (veja os requisitos do sistema)

Requerimento do sistema

-Sistema Operacional: Windows 95 ou 98
-Computador: Necessário computador 100% compatível com Windows 95/98 e DirectX
-CPU: Necessária CPU 200MHz ou mais rápida
-Memória: 32MB de RAM exigidos, 64 MB recomendados
-Vídeo: Necessário acelerador gráfico PCI ou AGP Direct 3D com 4MB
-Som: Placa de som de 16 bits ou acima requerida – placa de som PCI 3D opcional
-CD/ROM: CD/ROM de velocidade quádrupla requerido
-Dispositivos de Entrada: Joystick, Mouse e Teclado requeridos. Joystick é recomendado. Joysticks force feedback e colunas de direção compatíveis com DirectX são suportados.
-DirectX: O DirectX 6.1 é incluído no CD e deve ser instalado antes de jogar
-Suporte para Multijogador: A definir Rede Local: Suporta 2-8 jogadores

dicas

Na tela em que você está comprando peças para o seu POD, tecleA [Shift] + [F4] + 4 para ter uma extra de $1000. Nota: somente pode ser usado 5 vezes.


Turbo: para pegar o turbo, aperte seta para cima e acelere. Quando a bolinha amarela aparecer no velocímetro, aperte o [shift] e continue acelerando. Não use o turbo por muito tempo para não aquecer a nave.

Pit Droids: entre as corridas, reserve um pouco de dinheiro para comprar robôs para consertar a sua nave durante a competição.

Comprar peças: após a corrida, dê a prioridade ao conserto de peças que você já possui. Só depois compre peças novas.

Rune

Rune

Vikings, espadas e machados gigantescos fazem parte deste fantástico game de ação 3D que resgata a tradição guerreira dos antigos povos nórdicos.

Rune, um jogo de intensa ação e aventura em 3D, caracterizado por uma empolgante mistura de fantasia e mitologia nórdica. Publicado nos Estados Unidos pela Gathering of Developers, Rune foi programado com base na poderosa engine Unreal Tournament, plataforma esta que teve seu potencial elevado ao máximo pelas experientes equipes de desenvolvimento da Epic Games e da Human Head Studios. O passado destas duas empresas reflete o seu inquestionável grau de competência: a Epic Games é mundialmente conhecida como a criadora do Unreal e da magnífica plataforma gráfica que deu vida a este excepcional "shooter". Já a Human Head Studios traz em sua equipe o talento de sete programadores principais da Raven Software, os desenvolvedores de Hereti! c e Hexen.

"A Human Head Studios obteve acesso total aos mais detalhados projetos de recurso da tecnologia Unreal, desenvolvida pela Epic. Estamos empolgados com esta parceria de desenvolvimento e com a forma que estamos compartilhando ferramentas, habilidades e talentos de nossas duas empresas." Afirma Tim Gerritsen, Diretor de Desenvolvimento da Human Head. "Nós trabalhamos na tecnologia Unreal por vários meses. Os cenários de Rune, inspirados na mais criativa fantasia medieval e o sistema de física real que desenvolvemos mostrarão todo o poder e a flexibilidade da engine que aprimoramos", completa Gerritsen, empolgado ao mostrar apenas algumas das características técnicas de Rune.

Rune transporta os jogadores para as Eras Negras, quando os Vikings eram os conquistadores de um mundo gélido e selvagem, enquanto o paganismo reinava na totalidade das terras do norte. O jogador encarna um jovem, conhecido como Ragnar. Segundo as tradições de seu povo, Ragnar deveria passar por uma série de testes de habilidade antes de tornar-se um verdadeiro guerreiro e ter seu nome escrito nas runas. Mal sabia ele que sua iniciação na Ordem da Espada de Odim seria marcada por um desafio mortal. No horizonte surgiam espessas nuvens de fumaça antecipando a chegada de um poderoso exército. O som de milhares de passos assemelhava-se a trovões ribombando à distância. Em breve, as tropas de Conrack, o conquistador, estariam lançando-se sobre a aldeia de Ragnar. O rapaz, mesmo sem contar com o título de guerreiro, foi convocado para o combate derradeiro, noqual v! eria a morte de diversos companheiros, incluindo a de seu próprio pai. Assim, inicia-se a incrível jornada de Ragnar, na qual o jogador o conduzirá por terras geladas, cavernas escuras e florestas repletas de perigos em busca de vingança. O jovem Viking contará somente com a sua coragem, habilidade e algumas poucas armas para destruir o exército de Conrack, composto de guerreiros traidores, goblins e outras monstruosidades. Sobre seus ombros, Ragnar carregará o futuro da raça Viking e lutará com bravura, abençoado pela magia de Odim, de seus antepassados e das runas protetoras de sua aldeia.

A jogabilidade de Rune destaca-se pelos emocionantes combates corpo-a-corpo, com inimigos empunhando espadas grandes, machados duplos, gigantescos martelos de guerra e outras armas antigas de brutal poder destrutivo.

Com um avançado sistema de permanência dos objetos, Ragnar pode apanhar armas de seus oponentes caídos e utilizá-las em seu próprio benefício. O sistema de inventário, ao contrário dos outros jogos, é totalmente visual, sendo possível identificar nopróprio personagem todos os itens que se está carregando. Pegue uma espada e Ragnar a colocará em sua bainha. Matou um guerreiro inimigo que deixou cair um grande machado de arremesso ao seu alcance? Então ajoelhe-se, apanhe a arma e veja Ragnar prendê-la na parte de trás de sua armadura. Além da praticidade, este sistema é visualmente interessante pois um guerreiroViking armado até os dentes é uma visão de botar medo em qualquer inimigo. A tudo isso soma-se uma boa dose de aventura, convidando os gamemaníacos a explorarem cada detalhe das 43 enormes fases do jogo, enquan! to envolvem-se cada vez mais com a colossal narrativa que se desenrola, cheia de estilo e riqueza de detalhes para recriar um período histórico caracterizado pela selvageria e pela lei do aço.

Como a Human Head teve acesso até mesmo a versões secretas, jamais lançadas, da engine de Unreal Tournament, foi necessário gastar mais do que apenas um ano no processo de otimização da referida plataforma gráfica. Os jogadores podem estar certos de que estarão diante do game que melhor explorou o potencial da engine Unreal Tournament até hoje. Rune apresenta animações incrivelmente realistas, seqüências cinematográficas que utilizam a própria engine do jogo, detalhado sistema de armas, exclusivo sistema de combate, cenários com elementos relativos, áreas abertas de exploração com um visual mais natural do que os demais games 3D e inteligência artificial altamente personalizada. Somando-se a isso, Rune inclui o editor RuneEd que permite aos jogadores criarem suas próprias fases avan&cc! edil;adas e trocá-las com os amigos pela Internet.

Devido à natureza multiplayer dos jogos baseados na engine Unreal, Rune não foge à regra. Além do modo jogador solo, traz ainda um avançado modo multiplayer permitindo que diversos participantes lutem entre si, competindo como verdadeiros guerreiros Vikings ou cooperando uns com os outros na execução de fantásticas missões on-line.

Caracteristicas do jogo

43 fases em modo single player.

15 armas de combate, incluindo espadas, machados, lanças e lâminas de arremesso, cada uma deles com poderes mágicos
específicos.

Modos Deatmatch e Team Deathmatch em modo Multiplayer.

21 personagens Multiplayer para escolher.

Sete fases exclusivas para modo Multiplayer com 5 variações (mutators) de jogabilidade

12 classes de inimigos com múltiplas variações, totalizando mais de 30 tipos diferentes de adversários.

Sistema de combate que permite aos jogadores apanhar armas de adversários mortos.

Inventário visual. Os jogadores realmente conseguem visualizar as armas disponíveis no próprio personagem.

Requisitos de Sistema

Pentium II 300Mhz

64 MB RAM

Placa de vídeo compatível com Direct X e com 8 MB VRAM

88 MB Livres no HD

Ative o console durante o jogo pressionando a tecla TAB. Então digite "CheatPlease" (sem as aspas) e tecle ENTER. A partir de agora é possível ativar o console a qualquer momento e usar os códigos abaixo:

GOD - invulnerabilidade
GHOST - atravessa paredes e outros objetos
WALK - desativa o modo "Ghost"
SUMMON objeto - cria o objeto especificado, a partir destas opções:
VikingShortSword, RomanSword, VikingBroadSword, DwarfWorkSword,
DwarfBattleSword, HandAxe, GoblinAxe, VikingAxe, SigurdAxe, DwarfBattleAxe,
RustyMace, GoblinBoneClub, TrialPitMace, DwarfWorkHammer,
DwarfBattleHammer, RuneofPower, RuneofHealth, DarkShield, Vikingshield,
Goblinshield, Dwarfshield


Solução do Jogo ( Ainda em inglês )



I'm going to get right into this, the purpose of this walkthrough is
to help you, it will hold your hand all the way through if you wish,
but that was not my intended purpose, rather, IMO you should play the
game, and when you have trouble, consult here =).

All area's of the game are broken up by loading screens, and as such,
all save- games are named the area. This makes it very easy to find
the help you need, by using your browsers search function to search
for the name of your saved game in the area you are having trouble.

I HIGHLY recommend quicksaving/loading OFTEN, there are many area's
of the game, where even when you know what you are doing, you may
fall off a cliff, miss a platform, or just succumb to enemy forces,
quicksaves really help relieve some of the anger than can occur from
an unexpected death =p.

As with my Messiah walkthrough, I am not trying to chronicle every
corner of the game, the idea is to get you through it. I am also
not trying to give away any of the story, therefore, you will often
find mentioned things such as 'cutscene,' with no explaination.
This is not a transcript of the game, the story is very ingenious,
please pay your respects to the authors hardwork, by enjoying it, and
not cheating yourself out of the experience.


Note: I'm aware that my spelling is atrocious, and not even
consistent. This isn't a school paper. The idea here is to get the
idea across as simply as possible, no need to correct me if you find
an error =p.

AND IT BEGINS:
Intro - Setting, explanation of Ragnorok, introduction of hero [enter
to skip]


Wotenkeld

Head to the left and around a house to meet Sigard, this will not be
your last encounter with him..nice axe tho, eh? Continue along the
left wall, untill you can go no further. Follow the house, and jump
over a small fence, then procede, sticking to the left. Open the
Large Gate, and proceed inside. Go around the left of the large
house to find a side entrance, already open. Collect the various
wepons, and eat your first lizard, found in the right corner, mmmm
tasty. Continue in the door for your first battle--a simple one,
just continually strafe to the right, circling your opponent, while
slicing away. Collect his shield while he talks. A cinema...and
the struggle to stop ragnorok begins..


The Ships Graveyard


Swim to the surface for a breath of air. Then procede to dive
straight down (duck key) past your fridged comrads to a sunken ship.
Enter the bridge of the ship to find a small hole leading
downwards, continue through it. Swim forward, to another downward
hole, go through it, and find another ship, at end of it, yet
another hole, go through. Continue through the holes, to a loading
screen.


The Underworld Ruins


Swim forward as far as you can, into an underwater ruins of sort.
Swim around the ruins (avoiding the cool looking fish) until you see
a low ledge on the surface. Climb out onto it, and pull out your
sword, and swing at the crack in the wall. Always be on the lookout
for weak walls, they abound throughout the game. After the water
fills, dive back in, and swim to the bottom. Go around the pillar,
until you find an entrance to the room you just flooded, go in, and
swim to the top. Again, use your sword to break the weak door.
Climb up to a tall part of the wall, and jump over to the
outstreatched platform to the right, and fall thru the grate, back
into the water. Swim forward, then down/right, then forward,
forward, and surface through a school of jelly fish.

Press the switch to lower the floor, then dive to the bottom, and go
thru the door, then hole in the wall. Follow the light up, then the
crack in the wall out.


Underworld Ruins at Sigmundr


Go forward, thru the enemies (which can be defeated if you choose, by
slashin off their tongues as they lash at you). Continue until you
find a cliff overlooking some water. Jump to the left, and grab the
ledge, pull yourself up, and continue along, finding a shield to the
left. Simply continue thru this cavern, avoiding the enemies (you
can kill them easily, but avoid them even easier). Once you reach a
small green platform with posion shrooms in it, you will be informed
how to grab a vine, do so, and climb up (jump key).

At the top, jump off, and instead of going right (seems like the
obvious direction to go), go left, thru the enemies, and break the
weakened wall with your sword. Continue forward, and go up onto the
middle platform, to be introduced with the allmighty Odin. After he
finishes his speech (which is quite cool, i must say), he will open
a path for you, take it. Head down, then around the right, then
jump to the middle, and follow the spiral down to the left, untill
you reach the bottom. At the bottom, you should see pillars to the
exit of this room, simply jump from pilar to pilar to find your way
out. Note: should you fall in the water, get out quickly, the large
jelly fish emit shockwaves when you are in the water. In the next
room, fall down the hole to the left.


Underworld Caverns at Skorir


Continue down, following the platforms to avoid fall damage. At the
bottom, enter the water, and swim thru the tunnel. Once you are
thru the tunnel, stick to the left, to find another tunnel, follow
it, until you surface in an area where large jellyfish are fallin
from waterfalls, into your water. Get past them quickly, avoiding
the shockwaves, and enter the next cavern, where you will find small
creatures battling with the tongue things. Head past them, and
climb the first vine you see.

At the top, turn around, and jump to the platform (use key). Follow
the right wall around the room, until you reach another vine to climb
(jump on the white flowers to reach the vine), cimb it, and jump off
at the top. Follow the right wall again, into the next room, jump
to the ledge, and go past the enemy (don't worry about it if one of
these things takes your sword, there are plenty of weapons in the
game). Go along until you fall into the hole of loading =].


Underworld River Caverns


Run past all the enemies untill you see a cut-scene of a piece of
rock get smashed, then continue to the bottom (via the platforms).
Once there, wait around a few seconds and the piece you saw smashed
will get down there, and make you a platform to climb. Climb it,
then climb the vine, and jump to the platform to the left. Eat the
fruit across the chasm, then climb down one of the vines in between
(avoiding the steam). At the bottom, go thru the tunnel to the left
of the 'bad guy camp.' Again, take care to avoid the steam.

Follow the wall around to the left, avoiding holes, and falling
platforms. Follow the left fork of the river to the top, past some
vines, to a small pool with extruding kelp. Jump in the water, and
swim thru the tunnel. Swim all the way across this huge underwater
room to find an assortment of sponge and other sea type creatures
around a doorway (one of those cool fish might be following you
around here also). Go thru the entrance and to the left, swim to the
end, then up up up...


Eitri Underworld Lair


Climb up the ledges, and past all the lil critters. Grab the torch
and a sheild if you need one, then run past/jump over all the large
critters (they don't seem to attack while you hold the torch...cept
occasionally one or two will peal off and chase you). Continue
through the next cavern, simply avoiding the jumpy guys.
At the back of a group of 3 tongue guys, there is a hole/tunnel,
climb into it, and continue thru it.

Stay to the right side of the room past a pit of lava, and continue
to see a group
of rival underground dwellers having it out. Go around to the right,
to where you see a jumpy smackin away at the wall, use your weapon
to break the wall he was working on. If you don't have a wepon for
some reason or another at this point, use your torch to flame jumpy
up, and take his =p. Go through the hole. Go down the next hole,
and thru the right of the mayhem filled room, to find a ledge you
can climb up on, proceed up. Go around the left of the water, to
avoid the shockwavers, and once at the back of the room, dive into
the water and head thru the tunnel. Go right at the first split,
past the giant kewl-fish, then hook a u-turn to the left, and follow
it around and surface. Exit the water, enter the next room and
proceed to kill everything that moves. Use the shell of one of the
fallin critters (to the back/left of the room) to reach a stone
ledge, climb it, the next one, and proceed around, following the
right wall. Thru the tunnel, and down the hole....


Helgrind: A Gate of Hel


After a brief appearnce by Odin, grab your very first Rune of Lesser
power. These are scattered throughout the game, but you'll still
want to conserve your magic for tough situations. Fall off the
cliff to your left, and jump across the cages as they go up and
down. Go forward, to some more cages, and jump across those as
well. Note: Those creatures with the glowing eyes that are seemingly
invincible are Loki's Minions; To kill them, simply cut off their
head (easier said than done, but easiest with a sword weapon).

Continue along, and up the blocks/thru the hole in the wall (widen it
with a wack if you need to). Through the big gates, kill the
critters and the main door will open, ignore the LM and head to the
left once thru the door. Climb up, and another door breaks and
falls off, Continue down the other side, and around, to a chain,
which you can climb, do so. At the top, the platform to the right
contains a magic rune. Then proceed to fall down the small hole.

You are now inside the castle again. Grab some munchies off the
wall, as well as an axe. As soon as your down the next chain, hit
the switch, locking one LM away,
then behead the other with your axe (it may take a few tries). Into
the next room, head left, and pull the lever. Kill a few LM's (or
run by em...but they _will_ chase you..), and enter the left room,
pull both levers to open the big door. Operate the lever in the
elevator..


Bridge over Geirvimul


After an ominous welcome by Hel, head down, either direction, and
kill some baddies. In the right critter layer is a magic rune, and
a viking short sword. Head down the stairs to the right of the left
critter layer (which has a mace and sheild), take the torch from the
wall, then enter the door. Run thru the next two hallways, and
press the lever at the end. Continue along, and attack the LM
maning a lever, then press the lever to torch his buddies. Press the
lever directly behind that one to lower an elevator. Jump thru the
lil window, and ride your way up. Press the lever in the middle of
the room, then enter the left door, exit the next door, hit the
gong, and go back. Once back by the middle lever, jump over the
edge, to the lower level, and go straight, across the bridge. Hit
the gong, and run down the stairs, you'll get there just in time for
the gate to close in your face. Go back up, and jump off the top of
the stairs to the roof, and turn around, you'll see a back-gate. Go
in it, and head to the left. Thru the next door, and hit the lever,
this will lower you, kill two LM's and ride the grated lift. This
is a long slow ride, all you really have to do is avoid the flames,
easiest by staying to one side. About halfway along, a couple LM's
will jump onboard, just take care of them quickly, no problem.


Vargeisa: Fires of Hel


Operate the lever to call the elevator, once it reaches the top, use
the lever again, to make it go back down, and hop on it. A small
distance from the elevator at the bottom, you will find a chain,
climb to the top, and operate the lever, then climb back down, and
head over the grate. Run past all the enemies, and the last one
will hit a gong, calling an platform down. Continue along, until you
reach a small cliff to climb, and do so. AFter entering the fire
room, jump off the right, to a small ledge, and enter the door
there.

This next part can be tricky, depending on how proficient your
climbing is at this point. You need to climb from ledge to ledge,
but after about the 3rd one, the lava starts rising. Just continue
around the right of the room, until you see a door, or a magic rune,
these are here to distract you. Turn away from the door, and you
will see more pilars, jump up them, to the top, and jump onto the
chain, then climb up up up..


Eliudnir: Hel's Chamber


Run down the hall, operate the switch, enter the next room, and break
thru the far wall. Out onto the ledge, jump across to the other
ledge, then thru the next hole in the wall. Head to the left, and
open the gate/door with the switch, then go on in. Operate the
lever in the bottom/center of the room, and turn around. Run
to the end of this all, past all the darkness, and decend the chain.
After killing all of the enemies, enter the only door you can, and
use the switch.
Go back out, and now all the stone corners are rotating, stand with
your back to one to be sent to its 'mini room' inside one is a
switch, once you find it, operate it.

The gate'd door will now be open, so head on out thru it, at the end
of the road, so to speak, jump to the right, then onto the chain.
At the top of the chain, jump to the side with all the lizards,
and pull the switch, then jump back on the chain, and
jump off to the small indention/door to the left. In the middle
black tomb, there is a bloodlust rune. In the left, an elevator,
go into the left, and take it down.
Go to the end of the room, and then right, pull the switch in the
dark corner, and go back. Stand on the stone, and it will rise back
up.

Head towards the blue thing, and go up the ramp and to the right,
then right again,
and pull the lever in this hallway. A Giant platform will come down,
jump out of the 'window' opening onto it, and after it goes up, jump
from the end of it, to the side opposite the blue thing. Pull the
lever, then head into the door on the right, then left, thru the
next open door. Proceed the only way you can; work your way to the
end avoiding the traps, and pulling the levers. Wait for the fires
to go out; jump thru the axe hallways; and jump over the stone
templates that case the walls to smash.

At the end, press the lever to open the floor, jump down, fight a
couple LM's and under the far ones tomb, it will bring down the main
wall, for you to exit thru. Go through it, up some ramps, through a
couple more LM's, then head right, into a room where a lil goblin
will be trying to trap you. Kill the LMs. Then move SLOWLY
towards the trap, and it will fall, missing you. Then quickly jump
from the small stairs to grab the top of the trap, and climb up on it.
Jump off of it, to the goblin, kill him and his friend, then proceed.
Since this hall is full of lizards, stock up on power, then head back
to the trap room, make sure the top lever is down,
then jump to the bottom, and the door with the small stairs will now
be open, go in. Go all the way to the end of the hall, and pull the
lever, then head back.

Pass one door, and enter the next, on the right. Go all the way to
the end of this hall, and press the lever, the large central door
should now be open, head back.
Jump off the bridge about hallway back, and go into the door under
the statue. Go around the room, and thru the door in the back and
enter the elevator.


The Fires of Sultr


Theres a surprize, Hel's still talking sheet. Anyway, continue down
the room, from platform to platform to avoid falling damage, and
exit the room at the bottom.
There is a door to break, and a leg of meat to the right if you need
it. Continue thru the door.
To the right of where you enter this room, you will find a spawn room,
down past this, is a breakable tomb-door.
Break it, and enter the next area.

Head to the left, then the right, out into a large open lava room,
head down to the bottom level. Go over to the left, and chop at the
large pilar, then walk across it, and chop the next, then repeat
over and over, at the top of the left ledge, there is a leg of meat.
Chop at the top of the next pilar, then drop down onto it, and go
over, where there will be a small cut-scene, climb up, and mutilate
the LM's with your newly found Roman Sword. Jump off to the left of
the door, and climb thru the tunnel.
Cut your way thru the Weakened floor.


Hyrokkin: Realm of Hungr


Head to the left, and down the spiral room, avoiding the flaming bats
(Ravens?). Walk around the next room, until you see the giant gate.
Go into the door to the right of it, and around a couple of
corners, to activate a switch, then go back out to the gate. Now
enter the door to the left of it, and do the same thing,
find/activate the switch, the gate is now open. Go thru the gate,
past the first door (avoid all the fire, of course) and enter the
second door. Go around the room, and thru the next entrance, now go
thru this whole hallway, and break the far wall, fall down the hole,
and enter the next door.

Enter the first room/door to the left of where you entered, and run
towards/jump over the blade and push the botton in the back, exit.
Enter the door/room at the end of the large room. Again, there are
more blades, but run at them/jump over them,
and activate the switch, then exit. By now, there are whords of LM's
in the main room, your choice to kill if you wish. Go to the
remaining room, now on the far left. This can be VERY hard...or
extremely simple...method 1) avoid the blades... method 2) just
follow the right wall, your out of range and the LM's should be
simple to you by now. Hit the switch, and exit, then climb the
center chain of a group of
three, and jump off onto the ledge.

Enter the next room, and follow the right wall around, avoiding the
flames. Continue along, skipping all doors, up the slanted ledge,
keep going, avoiding doors
and flames alike, until you reach the door in front of the ledge that
extends to the
center of the room. Note: flaming LM's will die if you just stay
away from em. Just continue through a couple doors.


Nagrind: Stand of the Dishonored


Once you emerge from the passages, go right, then left, around all
the fake doors,
and into the large, open, circular mirror floored room. Go step on
the floor tile behind the pilar to the right of the door, to make it
push into the floor, then walk into the hallway to make enemies
come, and go stand to the left of the door, so the enemies walk over
the second floor tile, run thru the door quickly, while they are
standing there.

Enter the next room, jump from the ledge and ativate the switch, then
flip a 180, and head down the ramp, into the lava room, and ride the
floating stone across. In the next room, break the wall and press
the switch to see the lava swell a small amount, then climb the
chain to the top ledge. Don't bother breaking the obvious wall, but
run all the way around to the ledge with the lizards on it, and
break the wall under the ledge. After pushing the switch contained
within, the lava will rise rapidly. You must jump to the bottom, go
into the other room, and ride the float-stone as the lava rises.
Twice as the lava rises, you will need to change rocks. Continue
thru the next room, and you will be trapped in the final room, as
Hel sends some menions upon you. After killing 10 or 20, the large
door will SLOWLY begin to open, just run and jump up on the lizard
platform, and they will not attack you. Just stand here till the
door is fully open, then go thru it, ditching the LM's. Pull the
left lever, then the right lever, go thru the door, and use the
elevator.


Helreginn: Machine of Hel


Walk forward out of the elevator, and to the right. Go thru the next
door, then down the stairs, and break the obviously weak wall. Jump
from the hole to the platform on the right, and proceed to break the
wall behind the barrels thru the door. After walking through this
new hole, jump from the bench to grab onto the outsticking cube 'o
rock, and climb up to the next level. After some in-game
foreshadowing, go past the pressure cooker type dealio, to the
opposite side to where you climbed up, and jump over the edge. Take
a jumping swing, breaking out the discolored wall, and climb up in
there. Go out into the next room, and use a club weapon to break
the statue (or it may come alive behind you), then press the switch,
turning up the fire. Go thru the door on the right of the dark
room, past the statue, and take a left to see some sweet sweet lizard
lovin..ahrm...or take a right to proceed. At the top, press the
switch to call the elevator if it isn't there (whatch out for a
couple LM's), and ride it upwards.

At the top, activate the level to your right, completing the pressure
cooker. After dealing with the now attacking group of LM's, take
the right door, and follow the passage to a lift. Don't stand the
in corners of the lift if you want to live =]. After it returns
down, go in the entrance on the left (the one you didn't come in
through). Walk down the hall halfway, and turn right, use the
switch to lower the drawbridge, and press the switch, now inside the
pressure cooker.


Skelkingr Caverns: Goblins' Lair


Press the switch to open the dome, Welcome back to the living world.
Head around, behind the dome, and enter the cavern, and proceed thru
it, if you happen to fall thru the floor, just climb back up, if you
fall/jump down into the river part, you can find some out of the way
magic runes by following the
vines/ledges/waterfalls/platforms/ladder bridges. Don't bother if
you have a full magic bar alreay. Jump over the break (or climb up
out if you went for the runes), and continue thru a small hole cut
for you by a goblin (duck), then to the right.

Grab the 'meat on a stick' if your hungry, a cage will be dropped on
you, but its simple to cut your way out. Moving along, you will
come to a cliff overlooking some lava, jump down to the left, then
over the lava to the vine, then up the vine, to a small cave. After
the cave, on the right you will find a Power Rune. Always be on the
look out for these, they are few and far between, but increase your
magic capacity. Jump down to the lower platform where you can see
some goblins, and go around the corner on the bottom, to find a
sword stuck in the ground (another cage trap), climb the ledges
behind it. Walk to the left and the dome will open, revealing 4 or 5
LM's (sword usage recommended...), after fighting them, some goblins
will join the fray, after all are dead, if you enter the dome, and
operate the switch (if a goblin doesn't follow you in and do it for
you =) the dome will only close, but not go anywhere. Open it back
up, and go back behind the dome, to the ramp, leading to a lower
level. Go thru the tunnel, and jump down the hole.


Skerkir Ravines: Goblins Lair


Kick some goblin arse. Head to the left, thru the open tunnel (a
float-rock will take you there if you so desire, then continue all
the way thru the tunnel. Enter the next large room, and cross it,
avoiding the bright spot in the water (hot spot; pain), and go thru
the exit surrounded by the bone spikes, to find yourself yet again in
a cage. Jump back in the water, and swim into the deep spot, then
down the hole. Go thru the next area, avoiding the wires/vines
(more cages) and emerge in the second to last one, then proceed down
the tunnel.

Follow the path down the bone-bridge, and go stand on the hot-spot to
the left, it will shoot you upward, push your way over to the ledge.
Turn around, and jump to the left, to a low platform on the pilar,
then to the platform on the right. Continue around, jumping from
platform to platform, till you reach the top of the pilar, then jump
to the outstreched platform with a small tree on it, then continue
jumping along, until you reach the vine, climb it, and jump off to
the next level. Go across the bridge, and into the next area. Go
forward, climb the small rock, then the vine, go down the ledge and
jump over the lava, go left, and climb the ledge, then jump to the
next, then again, and finally, jump up to the wooden support. Cross
the bridge, and climb the vine, use the outstretched skin cover to
catapult yourself to the high rock level on the right. Go up the
path, cross the bridge, and up the vine, again, use the skin to get
up to the next ledge. Once again, use the skin to the down/left, to
reach the slanted one, and use it to reach the exit.

Through this tunnel, you will find another slanted one, use it, and
find yet another, which will send you into one last one. Walk around
a lil, and you will find yourself in yet another cage, the only way
out being the floor, cut your way thru to find they finally did it
right...mmmm..gas..=p


Lair of the Torfar-Kolla


Uh oh...it seems you are some kind of sacrifice/bait, and all your
weapons are gone. Head for the hills--literally. Run for it once
your cage gets smashed, and climb the rocks to the ledges, where you
can find some weapons and a sheild, then use the vines to get to the
next set of ledges, smashing the wall on that side. Thru it and a
lil ways along, you will again run into the snow beastie boy, when
you do this time, keep a look out for a Tri-Pit Mace (its like a
small 3 sided axe) and climb the ledges to the right of it. Go
along up here, until you see a spot to jump to another ledge, do so,
and hit the small support rock, causing a small avalanche, then jump
down the hole you made.

Head out the only way you can, then climb up out of the cavern.
Behind you is a Bloodlust you can pick up thru the gate, but you
don't need it, head out forward, and walk to the end of the long
piece of land, grab the rune, and get knocked off...


The Gates of Thorstadt: Hlora's Pass


After a rather cool cut scene (may fav from the game..), Look out the
nearby gate for a view of the castle, and a few words from our
sponsor. Turn around, and climb the ledges as per usual, once you
get in the dark corner, you jump up to the right to continue, it is
extremely dark, and hard to see, you may have to turn up your
brightness if you just can't see the path. Once thru, you find
yourself on a ledge, go to the right then jump to the other side,
and go into the tunnel to the left. Don't go to the end, but rather
to the first step. Climb it, and the step to the left, then jump
across and finally up, you are now over a tunnel that would have
lead nowhere.

Once outside, the house has a leg of meat and some mead (ale, beer,
etc) within. Go behind the house, and break another set of logs,
and continue. After climbing to a dead end, turn around, and jump
over where you climbed up, and continue some more. When you reach
outside again, go along the left ledge, and up, then across. Down
to the left of the fire/meat/roman sword, you will find some more
climbing to do.

Head down, then down the slope, and thru the tunnel to the left. At
the alter to the left, Odin once again appears to you. Continue
towards the castle. Follow the mountain side all the way around to
find a lil encampment, where you can pick up a viking axe. Head
back to the far side of the castle, and enter the side door on the
left. Climb a rope, head up to the right, take a lift down.


Mountain Fortress of Thorstadt


Head forward, and then to the alley on the left, take a two rights
and another left, to find yourself in front of a small bridge and
two enemies. Use the cart on the other side of the bridge to boost
yourself up to the ledge, then jump from there to the ledge to your
right. Jump down into the new area, and head left, and take a left
into a small alcove with a wooden floor, and break that with your
weapon, entering the sewer. Move forward, then left, to fall
deeper, then go left, right, right, and climb the chain. In this
room, break down the wooden door, and exit.

Cross the courtyard, and break another wooden door, to your left this
time, as usual, climb the chain. Exit this next room thru yet
another wooden door, to the left, on the outside, is a room
containing some Mead if you need it. Otherwise, head straight thru
this area, until you see a path on the left, enter it, then a small
room there (wooden door..) to see a short cut scene, go back out,
and fend off the onslaught, then enter the door atop the small
platform out in the center of the square. Climb the chain within,
and break the chain holding the boxes, then go out the now un-boxed
window.

Across from where you fell, enter the door, and head up the ramp
(don't bother with the switch, unless you need to go back to the
previous area for some reason). Once up the ramp, head to the other
side, and you can enter another wooden door after some slashing. In
these tunnels, take a left, then another. Out in the open area, you
need to pull two switches, one on either side of the giant statue in
the middle, to open the wooden doors/exit in the center of the back
wall (this is safest if you kill all the enemies as you go, IMO),
then go thru the exit [right of center].


Hergrimer Quarter: Streets of Thorstadt


Using a crappy weapon, should your aim go horribly wrong =p, look
upward, and throw a weapon at the rope. Once hit, it will case some
various things to fall, allowing you a path upward, so take it (up
the large piece of wood, then jump to the ledge). Go straight, all
the way to the end, then break the screwed up door down, and prepare
for battle. A slight warning, this battle is probably the first one
to actually make you work for a win, if you are having trouble, I
highly recomend the Ally spell (its on one of the axes, looks like
two hands). After killing the foe's, go back thru the entrance you
forced yourway thru for some more.

Enter the door on the left the enemy came thru, and break the wooden
support, then use the boxes to climb up to the loft. Exit thru the
window, and drop down to the left, then enter the tunnel on the left
for a magic rune. Head into the black tunnel and run all the way
thru it, then over, and operate the switch to bring down the
elevator (if you can't see in the tunnel, up your brightness,
again). Ride it back up. Round the corner to the right, then up
the platforms, and in the window, brack a barrel, and exit an
adjacent window. After killing a couple enemies, the door to the
right will open for you. Head down the only way you can, until you
see the tower explode, then grab the Bloodlust rune to help you
fight off the attackers.

Head back a little ways, and you will find a _small_ alley (now on
your right if you come from the tower), inside is an entrance, go
thru it. Go around the corner and climb up, then use the box to
climb again. Walk out of the window to the platform across, and
exit onto the snow covered ledge. From the higher ledge, jump to
the opposite one, then to the next, which is almost on fire, and
finally to the circular stone object, and fall inside.


Grottintanna: Vessel Of Blood


Go up the stairs, and break the small wooden supports on the left,
having the pilar smash you a path, might as well take it =]. Once
you see the beast chained up, as scary as it may be, cut it loose,
don't worry about your power, you need not fight it yet =p.
Following its path, you will run into a few enemies to take care of,
then go up the path/tunnel to the left. Follow the left wall until
you reach a door to plow thru, and inside you will find a chain, if
you cut away the floor, a rune of lesser power can be had, but at
any rate, head upwards, and break the wooden door atop.

Moving forward, you will see some fallen logs and what not to the
left, hack em out of your way, and jump to the neighboring building,
a couple of right turns, and another chain awaits, climb on up.
Jump across to the next building, go straight, and hack the chain on
the chandelier, effectivly lowering it onto someones head. Once
down, head right, and hit the switch then quickly head back, and
enter the door, if your not fast enuff, it will close back up, and
you'll have to activate the switch again. Go all the way to the
left, and knock the top box down, then an appearance by our lil snow
friend again, causing some more havock. Head to where he blocked
off a path behind him, and go into a small room to the side. Use
the cart to reach the upper platform. From here its just a stroll
out..


Motsognir: Fierce Resistance


Enter the room with the over-turned table, to the left is an elevator
to a magic rune, if you need some. Otherwise, head straight thru
it, jump off the cliff towards the Bloodlust, and head to the far
corner, press the lever and enter the room, then press the lever on
the left, and head back out. Now go back to where the BloodLust is
and go on in the room there now open. Jump behind the table and a
small cut scene will occur, go outside and grab the BloodLust, and
throw down. If you need to cheese your way out of this battle,
simply go jump back behind that table, the enemies will come up to
the table but not swing at you, meanwhile, you can swing and hit
them from back there. Go across right to the corner, and smash the
barrels, then jump over the holes. Jump down the hole, and head into
the bottom of the tower, and throw your weapons up, breaking the
ceiling (and recollecting them, of course) then climb the chain, and
collect the Power Rune. Deal with the statues as you see fit,
either killing them after they come alive, or smashing them with
your mace before hand.

Exit thru the only door, and jump across the hole you just went down,
then smash the wood door on the left. Enter, and if you wish, use
the cart and chains to reach a BloodLust rune (you may want to save
for a min tho..) head towards the left exit, and the door will close
in your face, kill a couple more enemies, head into the back room
and push the switch, then go thru the exit to the right of the one
that closes in your face, you now might want to go get that
Bloodlust. You need to kill all the enemies around this area. If
your having trouble finding them all, try pounding on the gong a few
times =p. Once done, the Prison-style gate will open in the center
(behind a statue you should have killed as well). Enter it, and
climb the chain, as if you didn't know.

Look around for the roof that leads to the wood-covered window, break
out the wood, and enter. Jump over the rubble, and enter the hole,
head forward, and climb the ledge in the lit room. Now take the
door to the left, then right, left, right, forward, forward, right,
forward, right, forward, and climb up the boxes and jump to the
ledge. In this room, the right wall contains an elevator, push the
switch, then hop aboard.


Skeggjold Meeting Hall


Immediatly go forward, and jump off, if you don't break thru the
glass, just cut your own hole, and move down. Once down, enter the
only hall you can and smash the wall at the end, proceeding through
it. Kill the enemies here, run around, make some noise, go in and
out of the left room a few times, and another cut scene will be
triggered. As you fight, rubble will be thrown at you from above,
use this to your advantage by going to the back of the room, near
the bloodlust rune. A piler will fall which you can use to reach the
next ledge. Climb up, then go to the opposite side, very last door.
Break your way in, and push the lever opening the large wooden
door. The blue rune is a Rune of Health, rare, like the Power Rune,
this one will encrease your maximum health. To the back/right of
the room, you will find a switch releasing you from this place.


Haugspori Plain: Outer Temple Wall


There is a Bloodlust to the right of where you begin, if you want it
=]. Jump down to the bottom level, go thru the giant stained glass
wall, and break the supports under the elevator, so it can travel
freely. Press the switch, hop on, and ride it to the very top, then
dismount =). Walk out, likely falling thru the roof, if so, cut
your way thru the floor and you are outside on the ground. Head
forward, and press the switch, then turn the corner, and break open
the door. Jump over/get behind the boxes on the right, and go into
the somewhat-hidden path. Climb out, then the box, then the pilar,
then the ledge, and press the switch in the round loft, hurridly
jump down, and enter the door almost directly under it.

Break your way thru some debris, and force yourself thru a small
opening to find yourself in some sort of tunnel of statues. They
will come to live if you go near them, of course you could always
just smash them with your mace before they have the chance. Head to
the right, when you see the flames, head down the hill, somewhat
sideways so you can see behind you, stone rollers will attempt to
smash you flat, so be ready to jump over them as they go, it's rather
easy, but if you don't want to bother, you can climb down the sides
(in line with the flames [just jump around them]). At the bottom,
head around the structure to the left, staying on the ledge, until
you reach an entrance, just inside to the right is a swich, push it,
then go into the newly opened door ahead of it.


Loki Temple At Thorstadt


Go all the way forward, hop on the box, turn around, climb up, go all
the way to the end, turn around go back, jump down, and enter the
door on the left. Go forward, jump over the hole, and climb up on
the broken stuff to the left, turn around and jump across to the
next platform up, then go thru the window. After falling down, go
to your right, and slightly down the ramp, then jump to the ledge on
the right, turn left, and go to the second slot in the wall. From
the end of this slot, jump up and grab/pull yourself up to the wood
beam. Walk to the center beam, and jump to the next window, where
you will be greeted with a nice cut scene.

Walk over and jump to the right platform for a chat. You now have
Sigaurds Axe, the best weapon yet. Turn to the right, and break
thru the wall, then decend the staircase. Go forward the only way
you can, then press the switch to the right, and duck under the
large iron gate. Walk out onto the narrow ledge to procure another
Health Rune, then return, and jump off to the left of where you came
out, sticking to the platforms to avoid falling damage. Enter the
cave at the bottom.


Tyrdall Mountain Range: Wendols' Lair


Walk out into the valley for another visit from everybody's favorite
Norse gaurdian. Walk forward (encounter with snow beast--theres
some food and a magic rune in his cave) until the ice breaks beneath
you and swim the only direction you
can, forward. There is only one way out of the last water area, near
the right wall, but to the left of it you can see something cool
with a nice little foreshadowing music change. Exit the water, and
head for the cliff; take a nice lil leap of faith, you'll be
alright, no..really..I promise =].

Swim as far as you can on the surface, then submerge (duck key) and
swim the rest of the way into a cave, then surface and climb up.
Climb up the left side of the room, all the way around, then head
left of the giant blue light. Stick to the left wall again, and
continue along 'till you reach a giant ice floor. Be careful here,
as if you step on the cut out pieces, consider yourself dead. On
the other hand, you can lead the beasts across them for some help.
Pass across the floor avoiding the cut outs, then climb the cliff on
the right, then jump to the left, then finally center, and continue
on. If the path is blocked, you didn't kill all the beasts, do so,
then return, and a vengeful one will clear the path for you (you
might want to get out of the way =). Then simply go straight
ALLLLLLL the way down this hill, to a final left by some flowers.
Note: I am unsure if the avalanching boulders can hit you, as I've
yet to be hit by them, but I haven't tried
getting hit.


Tyrdall Mountain Range: Vindsvalr Ravines


Hug the left wall until you see a goblin take to the winds--when in
rome... This can be a little bit tricky, if you find yourself not
quite making it, your jumping
to late, you must hit the winds as SOON as they start for maximum
distance, try jumping just after the sound of the wind picking up,
also, jump towards your target,
not into the wind. Do this twice, then cross a bridge, and do it
again. This is one
of those times the quick save/load really comes in handy.

Work your way to the bottom of the cave, then out onto another slope.
Stick to the
right wall to find a crack to enter, and a path to follow. Head thru
the tree's, climb up a ledge, take a left, then decend a cliff into
some water. Submerge and move about 3 inches to the left, and
emerge from the water in a new area. Follow along the ledge you are
on, and continue thru the tunnels, across the shiny floors.
At the end, you will find some ledges to climb, at the top, you can
see who was knocking ice down at you from above, to the right, a
small jump and a path.

After the path, you will find an icicle you can knock off with a
swipe, opening a hole in the ice below, jump on down and dive. You
will find a path close to the surface to swim thru. Into this next
area, climb up on the side to the right, and
proceed across the ice. It will break away under you quite often, so
be ready to jump. Should you fall, the current will push you back
to the begining, talk about
annoying. After standing around at the end for a while (stay to the
far right if you
don't wanna go for another swim) an avalanche will cause a large
chunk of ice to break into the water, and a stone to fall for you to
use to climb up, so do so.

Head to the very end, and fight the Mother Snow Beast, once
victorious, head back to the obviously weak bridge, which will now
be gone. Take a short walk off the center and turn around. Enter
the cave. Jump off the cliff, faith my son. Swim out into the open
and take to the land.


Dwarven Mountain Retreat at Gustr


Yay, a helmet. Step outside to meet my favorite characters in the
game, the Dwarves, these guys weapons really rock. Head right from
the house, and follow the wall, behind some trees is a cave with a
switch which will lower the floor outside the cave, run out, and hop
on it (not before pickin up that cool dwarf work hammer tho =). To
the right of the platform directly across from the grate fence is an
area you can swim into, swim thru the tunnel, emerge, flip the
switch, jump back in the water, and swim down the tunnel you didn't
come thru, if you'r not fast enuff, the gate will close before you
get there, once thru, emerge.

Swim to the peer nearby, and hit the switch (it his hidden
behine/under a bunch of barrels, kick them with the use key, or bash
em with a weapon). Go up the ramp that lowers, take a right through
the door, and a left thru the next, bashing open the wall, and
ascending the stairs. Whereever you choose, jump down to where the
dwarves are werking, kill them, and go thru the wide wooden door.
Go forward, pop the gong, go up the stairs, and into the next room,
where you will promptly be jumped. This guys should prove NO problem
to the combined strength of the work hammer and the Bloodlust Rune
in the middle of the room. Once they are dead, head into the back
left of the room, and down the ramp.

Outside, cross the bride and enter the room, press the switch and
exit the huge doors. At the end of the water (swim/drift) climb the
cliff, avoiding the blades of the windmill, press the switch at the
end of the top ledge (the dwarf up there has a cool dwarven work
sword). After you press the button, head back down, and go in the
now open door, and press the switch. Now climb back to the top, and
this time, ride the windmill blades now that they have slowed, to
the open door at the top (past one door), you may have to make a leap
just before the blade your on reaches an angle so steep it pushes
you down into the center (which will kill you). Once in, follow the
gears around till you fall down a hole. After falling, head forward
before you get squished, and down the stairs. Then break the bottom
of the gear, and enter the hole where it once was.


Reginn River Engines


Swim over to the right, and climb out of the water. Head along the
right a little ways, to encounter some dwarf resistance, take care
of it, and press the switch, then proceed to throttle the jumpies.
Head to the left, and avoid the steam by simply running by after it
goes down, or by just staying to one side of it. Past the steam,
press the switch, and head back out. Jump into the water behind the
gong, and swim into the tunnel. Swim all the way to the end of this
area, and right the giant gear up a little over halfway, then jump
to the platform on the right. Head between the metal arms, and jump
into the water again, and once again pass thru an underwater passage
at the back.

Surface and climb out of the water, to your left. Go around, and
into the room, kill the small people, then kill some more that come
down the elevator. Hit the lever and hop on the elevator taking it
up. Hit the gong for the heck of it, and hop off just to the left
of it, onto the ledge, follow it around on the left, then jump in
the water, and swim under the passage. Surface, and exit the water,
to the right of the large stopped gear. Follow the left wall, till
you see a small room with chains, go down them, and activate the
switch, raising the water level. Exit, by climbing back up the
chains, and head back out, you can now climb the large stopped gear.
This can be a small pain, due to the angle of the teeth, try
jumping at them sideways.

Swim over to the peer, climb up, run to the end, and climb the chain.
Press the button in the room, then come back down, and head to the
other end. Climb up into the open hole, and it will close behind
you. Enter the room, and take out all the enemies, then press the
switches in the corners, which open the shutters, and some more
enemies will attack, you can now ride the elevator in the center of
the room upwards, do so. Go to the back/left of the room, and enter
the next area, which will be closed off behind you.


Dwarven Mountain Lair at Nordri


Run forward, and exit thru the doors on the left, then hit the gong
outside, causing one of the creatures to put the bridge out for you;
cross it. To the left of the bridge, climb the chains up into the
cylindar, then proceed forward, till you overhear some talk. Press
the levers on the right to release the jumpies, causing some civil
unrest. Jump down, and enter the door under the switches, press the
switch on the left, and enter the door on the opposite side of the
jail.

Head left, and smash your way thru, then enter this industrial area
for an enemy encounter of a new sort. First kill the beetles, and
head to the far end, where you see a dome, then after a few moments,
an enemy will come out, you can either poke it to death
(hit/run/repeat), or use the Dwarven Work Swords rune magic --
lightning, to make quick work of it. Facing the open dome, head
right, into the newly opened area, and take care of the enemy
threat, then press the switch on the left, enter the room. Go to the
back, and kill the statues (they will come alive), then kill the one
that emerges from the water. Head to the back again, and exit the
now open window.

Run forward and press the switch, then go back to where you fell, and
break open the wall on the left, enter the room and climb up, press
both switches, and return to where you pressed the first one, the
elevator is now active, ride it up. Head all the way to the left,
and hit the switch, then jump on top of the dome, then to the gear,
then to the ledge, and pull yourself up. If you hit the gong a
helpfull fellow will come hit the switch, making a bridge, or you
can press it yourself, at any rate, head down the hallway to your
left. Go alllll the way down the hallway for a magic rune, slightly
back from that, on the right as your coming down the hallway, the
last window--jump out of it to the ledge, and go forward. Go around
the hole to the left, and jump down from the ledge, then to the back
of the room, and kill the hampsters, the go to the opposite side,
and do the same. The gear now stopped, head up the chain on the
side of the center, and climb to the top, then climb some more,
climb up onto the rafters, then to the next ledge. Wait for the
flame to stop, and go thru the window. Head all the way out of the
tunnel, and jump from platform to platform, weary of the invisible
force that pushes you around, even when your hanging by your
hands...anyway, watch out for the falling platforms at the end, as
well, then jump into the pipe, mario style.


Dwarven Aquaducts at Fullangr


Run out of the pipe you start in, and charge over to the Bloodlust on
the left, grab it, then dismantle the dwarves. Head to the left of
where the Bloodlust was, into the large opening. Swim around to the
right and climb out of the water, and up a couple of steps, then
enter the room in the center, climb the chain, and press the switch.
Come back out, and cross the bridge back into the other room, and
go to the far side, use the rubble to jump across the chasm (watch
out for those annoying fire/blade enemies), and enter the tunnel to
the left, then jump down the hole.

Head down the hall, and jump over a small hole (again weary of
fire/blade's) and enter the next tube. Go right, forward, left,
right, forward, right, for a Bloodlust. You can play a lil tune on
the horn there if you'd like, tho i have _no_ idea what, if
anything, it does. Walk all the way forward, till you are one
'square' from the torch, opposite the side with the horn, turn right,
and go to the wall, to find another Bloodlust, should you need it.
Looking out from the Bloodlust, go right, to the wall, then left, to
the water. Head all the way right, then jump out into the water,
and immediatly swim to the other side and climb out when the
opportunity arises, as not to be pushed along by the water. Midway
down the other side, is a weak section of wall, break thru it, for a
small cutscene.

Walk on out into the low water, and head to your left, then swim down
into the deep water, and follow the right wall, until you find a
location to surface, then climb out. As you approach the cracked
large stone door, another small cutscene ensues. Enter the door,
then immediatly break down the door to your left, acend the
staircase, and break down the door at the top. Exit the door, hit
the gong, and jump off towards the large statue, and enter the other
side, now opening. Break the supports to the large column to the
left, the end result being electrified water, and jump on the small
floating platform at the right side of the room. When it reaches
the other side, jump off to the ledge/shore, and walk along the
slanted edge to the back, press the switch on the other side, then
return to this side, and walk along the slanted surface out.


Water Reserves at Gloinn


Head down the tunnel, then enter the room on the left, hop a platform
to traverse the electrified water. Jump over the water, from stone
platform to stone platform to reach the entrance on the far right of
the room. Continue down the hall, and jump out of the first window,
just past the poisonous mushrooms. Grab the Bloodlust (unless your
either quick, or don't mind gettin fried), and jump into the water,
hurriedly break the supports and run out of the water to the right.
Using the remainder of your Bloodlust, or the lightning sword, take
out another spinny-robot up here, then press the switch, creating a
bridge. Cross the bridge, and press the switch on that side, then
go partially onto the new bridge and jump to your left, on the
platform thats having a fit. Climb up, then walk onto the pipe, and
finally onto the stone platform behind.

Jump from the tip of the platform to the wooden platform, but be
ready to jump again, it moves a small distance, then sinks, so jump
off of it to the next platform. Head left, all the way to the end,
then jump on the vines, climb up, and enter the pipe. Then simply
walk to the left, and jump down.


Hlevangr Reservoir


Head out into the room, and press the switch, then press the switch
on the opposite side, then the switch at the bottm. This will fill
the room with water, just get in the middle, and stay at the top,
till it stops rising. Once it stops,
exit the water, and head down the pipe, until the floor gives way.
Head out into the center of the room, and a large wall will open,
yay, another spinny- robot
(you should be gettin the hang of these guys by now) take care of it,
then head into the door on the right. Press the center switch, then
the switch on the right,
and get back, with luck, the enemies will attack each other, and you
can slip by and run up the middle.

Turn left when you get the chance, run around to the back of the room
and pick up the blue rune, then jump on the centerpiece, and cut it
down. Grab the Bloodlust and jump into the water below. Behind you
(depending on which direction
you faced when you jumped down) are some beams you can break. Do so,
and press the switch on the left in this room, then jump into the
water.


Hornbori: Outside the Dwarven Forge Towers


Get the large fish to follow you to the left, and it will smash into
the weak support, lowering the edge of the platform into the water,
climb up on it, then up
the chain. Run all the way around the small hut, and jump to the
ledge behind it. Break into the rooms on the left and right,
pulling the levers. Once you see the piston go up, jump down into
the low water on the other side, the exit the water via the ramp.
This next part can be a little tuff, just know when to run away, so
you can fight one enemy at a time, enter the door, and the door to
the left will open one of these dwarves carries a Dwarven Battle
Hammer, which you'll want to collect (this Hammer can often knock
enemies down when you just run up and smack em, allowing you to kill
em while they are on the ground). Break thru the upper/right wall,
and continue outside, into more battles.

If you want that Bloodlust, jump on the barrels--if you destroy the
barrels, I see no way to get it. Run thru this small forest all the
way to the end, then walk up to the wooden door. After a small
scene, it will open, for yet more battles to ensue. Afterwards (or
if you just run for it), climb the chains to the top, and collect
some health. Head back down, and enter the door to the right, in
this room. Now, there is a snow beast to the left you can release, a
Bloodlust to the right you can collect, and a gong to the right
(climb) you can use to have the jumpies on the other side of the
canyon put out their half of the bridge so you can get across. But
all you need to do, is run straight forward, press the lever, enter
the door, press the lever, walk out onto the half-bridge, and jump
off to the right, onto the pipes, below, then follow along the pipes
as far as you can go, till it u-turns back towards a small open
pipe, then jump into that.


Solblindi: Dark Dwarf Citadel


Kill the dwarves, and another will ride down the elevator in the
back/left corner to see whats going on, kill him, and ride the
elevator up. Head alllll the way to the right, jump down, and exit
thru the large wooden door, then the next. Outside you find a dwarf
regimine, and Odin will take care of that. Take a peek over the
edge, and you will find some platforms forming for you. Walk up to
the ledge, and a bridge will lower. Cross it, (kill the spinnies)
then press the switch to the left and right of the large door, then
enter it.

There is an ambush here, and a ton of enemies to kill, but they
should be no trouble at all, as there is a ton of meat scattered
around the hall. Kill everything, then head to the top, and
activate the switch, and enter the now open door. Boy this level
really makes ya fight, ya know? Anyway, kill the two spinners (keep
one between you and the other, and the other will help you by
putting fire into the firsts back). After killing them, enter the
center door, then the next, to have some fun with the 'levels boss.'
Run forward towards it, then enter the bottom column on the left,
with the blue teleport stuff. This will put you on top, this is
also the basis of this fight. Run around the top, till you find the
switch highlighted in red, and press it. Along with charging up the
boss, this will open another blue teleport thing at the bottom.
Jump down and go in that one, to be back on top, with a new switch
lit in red, ready to be pressed. Always go into the NEW blue
teleporter that opens on the bottom (usually directly across from
the switch that opened it) or a new switch won't become active.
After 4 switches, the boss will get over-charged, and explode,
opening a gold teleport, enter that.


The Dwarven Outpost


Jump down off of the platform and head left. On the right, you will
find an entrance, with some dwarves inside, kill them, then enter
their inner sanctum. Climb the spiraling staircases going around
the room, then proceed down the hall. Press the lever and jump on
the transport, then press the lever in the back on the other side,
opening the huge gate. Jump down from the transport, and go left,
entering the huge opening where the gate was. Proceed over the gap
(using the planks of wood) and continue forward. Go back and forth
down the hill, and fight the Mountain Beast at the bottom, you can
run from it if you wish...but..uh..good luck =). Step out onto the
bridge, and it will be smashed, go back, and down the stairs to the
side of it, entering the room.

Go down the stairs, and carefully cross the log to the other side
(man..that must have been an odd looking tree...EXTREMELY
tall...yet only maybe a foot in diameter..hmm). Climb up the
stairs and watch out for a dwarf that will charge, trying to push
you off. Then head to the door behind the catapult, and operate the
switch/enter.


The Castle Entrance


Go down the hall, around the middle and press the switch, kill the
three dwarves, and the gate will open, go in, and desecrate the
grave, and hop in, the door behind you will now open. Get that
sword ready, your once again in the land of Loki's Minions. Head
into the door on the far right, then down the stairs, to find the
LM's have a new trick, by jumping into Loki's blood (the green
stuff) they can become much more powerful. A side-effect however,
is that you no longer have to cut off their heads, as they can
simply be killed.

Head back to the LM room, and kill them all, then some will break
thru a wall across from the right door. Go in, and jump down a
hole. Head to the right, and you will find a Power Rune on a small
mantle over some Loki Blood. Just take some damage from the blood
and grab it, its worth it. Go back out, in the other direction, and
go down a couple of stairs, then jump over the blood by jumping from
cage to cage, quickly, as they will fall.

Go thru the tunnel, and run down the winding road, ignoring the LM's.


The Tricksters Maze


Simply run down the tunnel, keep moving, some statues will take
swings at you, but you will take little damage, if any. Enter the
next room, and kill the armored LM, then take his Dwarven Battle
Axe, and enter the next room. This is where the maze bit comes in,
this is a real pain, so just follow my directions, or you will be
endlessly teleported back to the begining.

Maze 1) Forward, forward, forward.

Maze 2) Left, forward, right.

Maze 3) Forward, right, right, forward, left (I think -- this one
doesnt teleport you, just find the gold door.)

Maze 4) Right, left, right, forward, right.

Maze 5) Forward, down, left, down, right, right.

Maze 6) Right, left, forward, left.


The Tricksters Chamber


Ah..the infamous Loki in the flesh..

Head forward, then all the way down the stairs, at the bottom, go
across, ignoring the doors, unless you feel inquisitive, and press
the lever. Enter the door, then the door to the right, go forward,
then left, and head into the door straight across, and break down the
right wall, then jump down the hole. Head out of this dark area
(there is a Bloodlust on the left, but trust me when I say you'll
want to save it), then cross this open area and head up into the
next room, when you see the supports, break em down, and use them to
facilitate your entry to the room above. Press the switch in there,
and head back, allll the way back to the room with the wooden stairs
(go back in the dark hall, climb back up, and exit the barracks), go
up the stairs, and turn left, this area is now open, enter.

Head in the door on the right, then the left (stand on the floor
plate), kill the armored LM, then press the lever, and enter the door
opposide of this room (press the lever). In this square room, you
can look thru the windows and use the various switches to kill some
LM's, but at anyrate, head around to the other side, and use the
floor plate to open the gate, and head back to the main room once
again, this time, the LARGE wooden door will be open, prepare for
war.

This is by FAR the hardest fight in the game, and seemingly endless.
The first thing you want to do, is run and get that Bloodlust rune I
told you to save earlier. Then run back, and kill as many as you
can before it wears off, then retreat. Change to the axe with the
ally magic and activate it, then make some friends to help you. Be
sure to kill your friends after a few kills, or it will wear off (it
lasts a good while tho) and they will attack you once more. If
there are still enemies left, and theres a good chance there are,
try running back into a tunnel of your choice, and waiting, only one
can fit down the tunnel at a time, giving you a chance to fight far.
After they all appear to be dead, go thru the back, now un-locked,
for yet more guys, again, run away, and fight on your own ground.
AFter they are dead, you're STILL not done. Head back into the
unlocked area, to be locked in, after a stroll thru memory lane, you
are attacked by Conrack. Conrack will go down surprizingly easy,
but your STILLLL not done =). Don't worry tho, all this fighting is
worth it, IMO. You are then attacked AGAIN, but ignore them this
time, and take a dip in Loki's True Blood (purple). Love those plot
twists..



The Barren Canyons


You are now bigger, stronger, faster, and more agile, bout damn
time. Oddly tho, the weapons seem to have grown as well..hmm.
Anyway, use you're new jumping ability to reach the high ledge, and
exit the same way you saw Conrack before you. Down a hallway, you
will now find a pool of Loki's blood, you have no near to fear it
any longer, quite the contrary, it now heals you. Swim across,
exit, then ascend the stairs. Exit the only way you can, and jump
your way across the broken bridge, then continue into the next area.

Head along, following the left wall, shreading enemies as you go,
if you please, until you find a small alcove to the left, with spikes
preventing you from jumping off the cliff. To the right there is a
ledge you can climb up on, then jump to the ledge on the other side.
Jump from that side across the canyon, taking some damage, and go
the only way you can, thru a group of your villagers fighting the
enemy, they will also attack you, tho I haven't seen an ill effect in
killing them. Once you reach the open area, ignore it, and head
direcly right, into another canyon. Climb the platform on the left
(remember, the green is your friend now).

Head all the way to the end of this narrow path, where you can climb
a chain you would have once only dreamed of being able to reach.
Break thru the beams, and go out onto the small ledge, then continue
along, killing who you have to. At the end, jump across to the
left, then down, and a group will come from a tower to attack you,
head past them. And thru the trees at the end.


Embers of Hrafnborg


Take the path of your choice, they both end in the open area. Out
here, go all the way to the left, where there is a small opening,
from behind this broken wall, climb up onto it, then up again, and
finally, jump to the ledge, and follow the path. Once you get
onto the wooden path, if you jump across the stone pilars, you
can find a pool you can get your health back in, but if you
have decent power, I wouldn't bother. Follow the bridge all the
way along, then follow the left wall, until you reach a vine.
Jump to the next vine, then to the platform on the left.
From the far side of this platform, jump to another vine,
then another, then the lower cave, and follow the cave along.

Use your massive jumping ability to progress through the lava room,
from platform to platform, from the last ledge, jump just to the left
of the steam, and climb up, then head right. All the way out, just
what you need, more and more and more large enemies =p. The pool to
the far back/right can be used to heal, but it will drain of energy,
as will all shallow pools. After you manage to kill all this
bastiches, climb up to the high ledge, and continue along. Just
keep heading forward until you fall off a small cliff.



Return to Wotenkeld


Head to the right, then up the ramp, along the right, until someone
collapses the path back...

-=Bad Ending=-

Simply head directly up the hill, and smash the last Rune Stone.

-=Good Ending=-

Head to the right, and kill the two enemies, then head to the left,
and kill the three. They are quite easy, all you have to do is run
backwards, swinging the Dwarven Battle Axe. This also works on
Conrack _sometimes_. If its not working, try circle strafing him
while swinging. If you still can seem to beat him, fight him around
the deepest part of the water, he will attack less for some reason.
Kill him, then play along with Odin.

--The Journeys End--

Cross the bridge.